Sandbox_EN = {
  -- Sandbox page for the mod
  Sandbox_UnseasonalWeather = "Unseasonal Weather",
  Sandbox_unseasonalWeather = "Unseasonal Weather",

  -- Enable/disable
  Sandbox_UnseasonalWeather_Enabled = "Enable Unseasonal Weather",
  Sandbox_UnseasonalWeather_Enabled_tooltip = "If false, this mod's unseasonal weather events are disabled.",

  -- Event frequency
  Sandbox_UnseasonalWeather_DailyEventChance = "Daily event chance (%)",
  Sandbox_UnseasonalWeather_DailyEventChance_tooltip = "Approximate chance per day for an unseasonal weather event to occur.",

  -- Duration limits
  Sandbox_UnseasonalWeather_MinDuration = "Minimum event duration (hours)",
  Sandbox_UnseasonalWeather_MinDuration_tooltip = "Shortest possible duration of a single unseasonal weather event.",

  Sandbox_UnseasonalWeather_MaxDuration = "Maximum event duration (hours)",
  Sandbox_UnseasonalWeather_MaxDuration_tooltip = "Longest possible duration of a single unseasonal weather event.",

  -- Intensity
  Sandbox_UnseasonalWeather_IntensityMultiplier = "Intensity multiplier",
  Sandbox_UnseasonalWeather_IntensityMultiplier_tooltip = "Scales the strength of unseasonal weather events. 1.0 = default.",

  -- Hardcore extremes
  Sandbox_UnseasonalWeather_HardcoreWinterTemps = "Hardcore winter extremes",
  Sandbox_UnseasonalWeather_HardcoreWinterTemps_tooltip = "If enabled, each winter day rolls against Daily event chance to decide whether hardcore winter temperatures apply that day. Default: off.",

  Sandbox_UnseasonalWeather_HardcoreSummerTemps = "Hardcore summer extremes",
  Sandbox_UnseasonalWeather_HardcoreSummerTemps_tooltip = "If enabled, each summer day rolls against Daily event chance to decide whether hardcore summer temperatures apply that day. Default: off.",

  Sandbox_UnseasonalWeather_DryEvents = "Dry events (no rain/snow)",
  Sandbox_UnseasonalWeather_DryEvents_tooltip = "If true, unseasonal weather events keep their temperature, wind, fog and cloud changes but do not generate rain or snow.",

  Sandbox_UnseasonalWeather_EnhancedRainExposure = "Enhanced rain exposure",
  Sandbox_UnseasonalWeather_EnhancedRainExposure_tooltip = "Rain now increases wetness progressively. Prolonged high wetness amplifies cold damage indirectly; rain does not cause direct illness.",

  Sandbox_UnseasonalWeather_LightningAttractsZombiesGlobal = "Lightning attracts zombies (global)",
  Sandbox_UnseasonalWeather_LightningAttractsZombiesGlobal_tooltip = "If true, lightning strikes emit a strong world sound that attracts zombies like a global meta event. Default: off.",

  Sandbox_UnseasonalWeather_ClockUIEnabled = "Custom clock UI",
  Sandbox_UnseasonalWeather_ClockUIEnabled_tooltip = "If true, Unseasonal Weather uses its custom minute-precision clock UI. If false, it is disabled and the normal clock is used.",

  -- Radio Forecasting (SPEC)
  Sandbox_UW_RadioForecasting = "Radio Forecasting",

  Sandbox_UW_RadioForecasting_Enabled = "Enable radio forecasting",
  Sandbox_UW_RadioForecasting_Enabled_tooltip = "If false, all SPEC radio forecasts are disabled.",

  Sandbox_UW_RadioForecasting_UseNightWindow = "Use night window",
  Sandbox_UW_RadioForecasting_UseNightWindow_tooltip = "If true, schedules broadcasts between 20:00 and 23:00; otherwise between 08:00 and 11:00.",

  Sandbox_UW_RadioForecasting_WalkieHints = "Walkie WX hints",
  Sandbox_UW_RadioForecasting_WalkieHints_tooltip = "If true, active walkies show subtle WX scanner readings (default: on).",

  Sandbox_UW_RadioForecasting_DebugLogging = "Debug logging (console)",
  Sandbox_UW_RadioForecasting_DebugLogging_tooltip = "If true, print broadcast text to console for verification.",

}
